![]() ![]() With its identi-kit streets and unrelenting grey, brutalist architecture, I never really found my way round this hellish, dystopian hub world, prompting a rather heavy reliance on the – admittedly excellent – mission markers to guide me toward my next destination. Less easy to brush off is the warren-like structure of Prague itself. ![]() Still, it's a small complaint, and you quickly learn to ignore it. Yes, I may be able to throw an empty box or an old bottle to create a distraction, but that doesn't mean I need every interactable object ringed with a white halo. However, that doesn't explain why Mankind Divided also feels the need to highlight all the useless bits of scene dressing as well. It's refreshing for a game to be this hands-off, and it makes the act of discovery feel that much sweeter. ![]() For instance, while you can still highlight certain entry points using Jensen's Smart Vision augment (which depletes Jensen's biocells at a rate of knots, preventing users from abusing its power too often), other pathways require a little more detective work, whether it's catching a glimpse of a floating curtain in an open window up above, or spying a fallen grate from a nearby air duct. It can't be easy to conceive so many naturally unfolding routes and alleyways, but Mankind Divided does so with aplomb, expertly skirting around the age-old "flashing pathways" tactic for something subtler and more refined. The approach you take still largely slots into two broad categories – stealth or assault – but it's clear that Mankind Divided's level designers might have had a few augmentations of their own installed since the days of Human Revolution. As you'd expect from Deus Ex, all this provides fertile breeding ground for the series' trademark moral decisions and branching gameplay options. ![]()
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