![]() ![]() Into a viewer not known for framerates in excess of 20fps for the most part Inverting this made the camera look to the right when pressing right, a much better feel but had the downside of inverting all vehicle controls. The problem was that pressing left turned the camera right, which i found possibly very confusing to the user because the user expects the camera to look right when pressing right, not when pressing left, but pressing right and making the camera look left is correct since the camera rotates right around the center point. ![]() That's because i inverted them at some point because i wanted the sitting camera to behave more natural. The only issue that surfaced so far is vehicle left/right were inverted. Also scripts can differentiate between actually walking left/right (strafing) or turning around thus the different actions on both of these keys should again not interfere with scripted objects. ![]() ![]() vehicles, because you sit on them, use the sitting controls, thus the changed action on A and D in third person has no effect on vehicles. Black Dragon allows remapping them all just like you could with editing the XML file, although through the UI here. To understand this: Your controls are separated into several modes, third person, first person, sitting, appearance and editing. Which is to be expected due to the way vehicles for example work. Tuesday, Jat 06:06 cases in which the A/D remap caused problems in scripted objects have so far not exceeded 0. Otherwise, this is a very good viewer in its context: great graphics, more advanced animation handling but usability is paid barely just enough attention that SL photogs can put up with its idiosyncracies. depending on what items you're wearing this may break your ability to control your avatar into turns especially if they contain touch functions and constitute a large part or all of your avatar's back. The only issue I can think of is that the AD keys are remapped to behave like first-person shooter movement keys instead of the turning keys that most SL viewers implement. That's the beauty of the TPV policy LL pursues - if you don't like how their code works, feel free to fork it (so long as you remain TOS-compliant - not that that's stopped some folks!) What have YOU done sure the current issues with Firestorm atm are fixable, but I'm okay with using multiple viewers since no one viewer is optimised for every aspect of SL. Niran may be a bit of a "control freak nutjob furry weirdo", but he's also a genius who managed to put nitro into a viewer not known for framerates in excess of 20fps for the most part. Saturday, Jat 01:43 line between genius and insanity is oft blurred. Double Standards much?Ĭan't wait to see him doing an "in-depth" tutorial, i always love watching people taking the first steps into a new experience. can't trust an open asshole but probably used/uses Emerald/Phoenix/Firestorm or Alchemy. If you didn't find said feature to rebind keys even with its obvious label (Keybinding) that's again your personal problem, don't blame it on the Viewer. The controls on the other hand are almost exactly the same as the LL Viewer and thus every other Viewer, the only difference is strafing left and right are by default bound to where usually rotating left and right would be, you can change these controls back and on top of that you can change them completely or add even more bindings. I highly disagree that it's not user friendly, i have done much more than you think to make everything as streamlined and easy as possible given the limitations within the UI, user friendliness is highly subject to each individual and you might find it not user friendly because you are used to a different UI, don't blame your lack of interest to get along with a different UI on the user friendliness of the Viewer. The Viewer is developed by no Team, it's being developed solely by me and has been for over 5 years now. Don't want to crush your hopes but I won't make a mac version, the only way a mac version would ever become reality is someone else doing would do me a great favor if you used the very conveniently placed friendlist entry of myself (or the search if you're not using my Viewer) to contact me inworld and give me your hardware details (from Help menu) and not less important a screenshot of your problem so i can have a look at it and possibly get it fixed with a Viewer like any other, it just so happens that it's primary focus is delivering better graphics overall, faster and easier. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |